Is Gamification a Fun Learning Tool?
Is Gamification a Fun Learning Tool?
Gamification is a learning procedure that change to
another place the mechanics of games to the
educational-professional field in order to attain more desirable results,
either to better take in some knowledge, to become better some skill, or recompense
specific actions, among many other objectives of the teaching .
This is a learning technique which is based on the game
model works.
The game model really works because it manages to motivate
students, developing a greater commitment from people, and encouraging the
spirit of improvement. A series of mechanical and dynamic techniques extend the
application from games are used during learning process.
The mechanical technique is the way to reward the user based
on the goals achieved. Some of the most used mechanical techniques are the
following:
Dynamic techniques refer to the user's own motivation to
play and continue to achieve their goals. Some of the most used dynamic
techniques are the following:
Depending on the dynamics pursued, some mechanical techniques should be exploited more than others.
The idea of Gamification is not to create a game, but to
use the scoring-reward-objective systems that normally compose them.
On the market there are many platforms that simulate
environments with different mechanics, which can make it easier for us to put
these techniques into practice, or we can use our imagination and create our
own rules.
And if you are interested in delving into the subject, we
recommend that you consult the following post on How to apply Gamification in
e-learning.
This learning technique transfers the mechanics of games to
the educational-professional field. We tell you what it consists of.
Gamification is a learning technique that serves to absorb
knowledge, to improve some ability to reward specific actions ... It is a term
that has acquired enormous popularity in recent years, especially in digital
and educational environments.
One of the main keys when applying it is that the students
have perfectly assimilated the dynamics of the game that will take place. All
of them are intended to involve the student in playing and moving forward in
the achievement of their objectives while the activity is carried out.
Depending on the dynamics that is pursued, the teacher will
have to exploit one or the other more. For example, if the teacher seeks to
awaken interest in the game in the student, he must apply the dynamics of the
reward. If, on the other hand, it seeks to attract interest in the activity,
the teacher can apply the dynamics of competition which, although it is not
seen as a positive quality, is a good instrument in the educational field.
Goals of Gamification:
We try to maximize children's abilities through
experimentation and play, since through experience and fun we believe that it
is easier to achieve more meaningful and functional learning. But what is the
purpose of using this technique?
Any activity carried out in the context of Gamification seeks to achieve three clear objectives: on the one hand, loyalty with the student, by creating a link with the content that is being worked on. On the other hand, it seeks to be a tool against boredom and motivate them. Finally, you want to optimize and reward the student in those tasks in which there is no incentive other than learning itself.
Those who use Gamification say that it provides very
attractive ingredients for their students and that, thanks to its use, they
obtain better results in some activities. With this methodology we have managed
to continue working on cooperative learning immersed in the rest of the areas
and necessary to enhance these learning’s. Many teachers report that their
playful nature facilitates the internalization of their students' knowledge in
a more fun way, generating a positive experience in them. In addition, they
consider that it is a great opportunity to work on aspects such as motivation,
effort, loyalty or cooperation within the school environment.
Class Gamification tools that will hook your students:
Educational Gamification Tools for the Classroom
In this article on Gamification tools we collect platforms,
video games, applications to gamify in the education classroom so that our
students learn in a fun way.
What can be done to gamify with the tools?
The following educational Gamification tools that educate by
playing:
Kahoot: Kahoot is the most popular Gamification tool among all those who gamify the classroom with quizzes or evaluations. The user plays with ease and the creator of the game does not need great digital skills to create quizzes. You can also use the trivials created by other teachers. It is the most complete tool because Kahoot allow students to play according to their own pace and style, individually or in a group, anytime and anywhere, in the classroom or at home.
Genially: The Genially gamify-ing application allows you to create playful content in the form of the world-leader in interactive visual communication. You can use the all-in-one online tool to create stunning presentations, interactive images, info graphics, Gamification, quizzes, breakouts, etc. and add interactivity and animation effects and so on.
Quizzes: The Gamification quizzes tool is completely free and is used to create quizzes-based contests that involve individual and group challenges.
Socrative: With this Game-Quiz called Socrative you will be able to use classroom computers to gamify a Space Race (questionnaire with limited time), an Exit Ticket (questionnaire that will show a ranking of results) and a simple Quiz. Students will respond live to the quizzes on their devices.
Poll Everywhere: The application that creates surveys and questionnaires for your students to answer gamifiedly.
Plickers: This Gamification application with augmented reality uses the teacher's mobile phone that scans the cards with Plickers codes that the students show by raising their hands to participate by showing the correct code.
Quizlet: With Quizlet you can create quiz-based games suitable for each level or use the ones already created by the teachers.
Super Teacher Tools: With Super Teacher Tools you can create the fantastic game "Do you want to be a millionaire?" in addition to many other types of questionnaires.
Brainscape: It is one of the best Gamification platforms with learning
cards. With Brainscape you can work online from your website or download your
app.
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